///////////////////////////////////
	// Start player = 6
	player_ndx=6; 
	
	player=m_holdem_state[m_ndx].m_player[player_ndx];

	if (player.m_name_known==1) {
		player6name = player.m_name;
		player6.name = &player6name;
	} else {
		player6.name = NULL;
	}

	if (player.m_balance_known==1) {
		player6balance =  player.m_balance;
		player6.balance=&player6balance;
		player6currentBet  =  player.m_currentbet;
		player6.currentBet=&player6currentBet;
	} else {
		player6.balance= NULL;
		player6.currentBet = NULL;
	}

	// cards
	player6pocketCardA.rank=RANK(player.m_cards[6]);
	player6pocketCardA.suit=SUIT(player.m_cards[6]);
	player6pocketCardB.rank=RANK(player.m_cards[1]);
	player6pocketCardB.suit=SUIT(player.m_cards[1]);
	
	player6.pocketCardA=&player6pocketCardA;
	player6.pocketCardB=&player6pocketCardB; 


	// booleans 
	if (player_ndx==dealerchair) {
		player6dealer=true;
	} else {
		player6dealer=false;
	}
	player6.dealer=&player6dealer;

	if ((player_ndx==userchair)&&(ismyturn==7)) {
		player6myTurn=true;
	} else {
		player6myTurn=false;
	}
	player6.myTurn=&player6myTurn;  

	
	// Has this seat
	player6occupied=is_seated(player_ndx);
	player6.occupied=&player6occupied; 

	// Has joined the game
	player6seated=is_active(player_ndx);
	player6.seated=&player6seated;

	// Has been dealt cards
	player6dealtin=is_dealt(player_ndx);
	player6.dealtIn=&player6dealtin; 

	// Still has cards
	player6folded=player6dealtin&&(!is_playing(player_ndx));
	player6.folded=&player6folded;  

	// TODO 
	//	player6.winner=&player6winner;  
	
	player6position= pos_pf(player_ndx);
	player6.position=&player6position;  

	player6id=6;
	player6.id=&player6id;  

	tableimage.players.push_back(&player6);

	// END PLAYER 6
	///////////////////////////////////